Ios Simulator For Mac

  1. Ios Simulator For Mac High Sierra
  2. Ios Simulator For Mac

With technology advancing ever more by the day more and more of us want to spring to life our creative side by developing websites and applications. However one of the huge challenges that you’ll come across if you want to develop your own application is potentially not having the hardware and machines that you need in order to fully develop or optimise your product. For example you may be running on a Windows 10 Operating System but the application you’re creating might need to be supported on other systems including mobile OS’s such as android and iOS.

Remoted iOS Simulator is one of the most popular iOS emulators for Windows PC, developed by the Xamarin. You can test or run your favorite iOS apps and games on Windows PC without any hassle. This emulator provides you the best way to test and debug iOS apps on the simulator entirely from Visual Studio on Windows. Mac OS X Speciality level out of ten: 0 Jan 13, 2013 7:32 AM in response to Amen Lui In response to Amen Lui You will possibly want to look into the iOS software development kit (part of XCode) but that is really for developing your own apps, not playing other developers apps on a Mac. Life Simulator for PC/Mac/Windows 7,8,10 and have the fun experience of using the smartphone Apps on Desktop or personal computers. Download BitLife! Life Simulator for PC/Mac/Windows 7,8,10 and have the fun experience of using the smartphone Apps on Desktop or personal computers. Mac OS X or you can use an Emulator for Android or iOS to. To Play Yandere Simulator on Mac OS: Click on the Search icon and type the “Yandere Simulator” and then click on the Search using Google Play. Install Yandere Simulator From Google Play store: In the Google Play Store’s search bar, Write Yandere Simulator and search then install!

Now it might seem like it’s all over before it’s began however this is far from the case. There are a range of ways that you can develop an app compatible with iOS on your Windows platform and today we are going to look the solutions that allow you to do just that. The solution is called an iOS Emulator for Windows, essentially this allows you to run an emulated version of an authentic iOS operating system directly from your Windows Host PC.

If you want to take your app development seriously when it comes to iOS one of the best suites you can download to help you along with this is XCode 10. This suite of software development tools can be used directly on a Mac OS system or through an iOS Emulator that can be downloaded for your PC. The way XCode is laid out is intended for it to make the end-user easily understand any changes that are made to the code alongside any conflicts or issues.

Xcode on Mac

XCode is a form of IDE or Integrated Development Environment which contains in a neat little package everything you need to develop your app for iOS which includes:

  • Code Editor
  • Graphical User Interface (GUI)
  • Debugger
  • Object and data modelling (optional)
  • iOS Emulator

As we have mentioned you can emulator a Mac-styled environment on your Windows PC in order to get developing with XCode. This can be through solutions such as Virtual Machines or Rent a Mac in Cloud, which will use your Windows PC as a host and run your Mac OS in a separate instance. Once you have the emulator running your Mac OS this is then when you can go on to install XCode that is absolutely free of charge. There is a wide range of user tutorials in order to get you to grips with how it works. So let us have a look at the different ways you can develop an app for iOS using a PC.

Option 1: Rent a Mac in Cloud

With the introduction of cloud-based support for emerging technologies one of the solutions to being able to develop your application for iOS is to literally rent a Mac System to use online using the Cloud. Providers of this technology allow you to simulate various environments including the latest Mac OS and iOS variants. Many people use these services for many different purposes such as game development, software development as well as for coding using visual basic.

Connect to Real Mac with Remote App in Windows PC

Two of the biggest providers of Mac Rental are called Mac-InCloud and MacStadium. The difference between these and the other solutions is that you are collecting to a real life Mac through Remote Software. Photo editing software for mac. Using the environment on the live machine you can build and test your app as well as sending the results and finished work back to your local machine. Both of these providers also allow you to have a trial to see if it’s right for you before purchasing either for a fixed period or a monthly subscription. In addition the services offered by these providers do indeed support the latest and legacy variants of XCode with the suite already being pre-installed on the machine you’re remotely connecting to. Lastly you can also perform tests on the effectiveness and convenience of your user interface as well as get some results on the performance of your app.

Option 2: Run macOS on a Virtual Machine on Windows PC

The second option open to you for being able to Run Mac OS on your Windows operating system is through a virtual machine. Virtual machines essentially using the working RAM left vacant on your machine to run a virtual emulation of your chosen operating system in a new window. OS’s that are supported include Windows, Linux and the latest Mac OS variants. With VirtualBox there is a free version. Now we’re going to look at how both of these would work in the scenario of if you wanted to use them to develop your app for iOS.

VirtualBox is a free-to-use and open source hypervisor which allows for users to run operating systems on Virtual Machines using allocated resources from their host PC. It can be installed on a range of systems including Linux, Windows, Solaris and Mac OS. To get started you’ll want to do the following:

  • Go to VirtualBox Site and download the latest version of VirtualBox.
  • Next you’ll want to find a Virtual Disk Image File (.vdi or .vmdk) of the macOS you want to be emulating; the latest is currently called macOS Mojave 10.14.3.
  • Once you have fully downloaded the VirtualBox .exe file double click the finished install. Once installed and you have your empty virtual machine ready you are ready to open up Mac OS in this Virtual Environment.
  • Create a new virtual machine with your Virtual Disk Image file then turn on your Virtual Machine.

Once you have managed to get Mac OS running whether it be through VirtualBox or VMWare Workstation Player or even if you’ve hired a Mac machine which you’re remotely connected to, now we have that sorted we can install XCode. If you have successfully installed Mac OS you should be able to browse this machine and find yourself the ‘App Store’. Typically this will be found on the dock to the bottom of the screen or on your launch pad.

Now we have gone through all the steps, we have our Mac OS environment live and XCode installed now is the time where you can actually begin to code. Within XCode if you want to be testing our updates to your application in real time you’ll want to be using what is called the ‘Simulator Function’. This will feed back to you just how your application would act in a real scenario across various devices, which can be useful if you’re developing an application that can be used both on a Mac, on an iPhone and even on an Apple Watch. Search 'Simulator' in macOS Mojave.

Open iOS Simulator

Not only can you test your application on different devices but also different variants of them devices. For example with iPhones you can start with testing it on the iPhone X and work your way backwards to test for backward computability so you know which devices will be able to run the app and which won’t be able to.

iOS Simulator

Hopefully today we’re covered in detail all the steps you need to take in order to start developing your own applications for iOS. Not only this but you can rest assured that even if you are simply running a Windows Desktop this won’t be an obstacle in your development career.

Important:The information in this document is deprecated in Xcode 9. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator.

Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions.

The chapter presents the basics of using Simulator. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide.

Access Simulator from Xcode

There are two different ways to access Simulator through Xcode. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app.

Running Your iOS App

When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. To run your app in Simulator, choose an iOS simulator—for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm—from the Xcode scheme pop-up menu, and click Run. Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1.

Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad.

Running Your watchOS App

To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose 'iPhone 6 + Apple Watch - 38mm' from the scheme pop-up menu.

Running the WatchKit target launches two simulators, one for the iOS device and one for the watchOS device. Figure 1-2 shows an iPhone 6 and a 42mm watch running in two different simulators.

Running Your tvOS App

To run your tvOS App, choose a tvOS device from the Xcode scheme pop-up menu. Running the tvOS target launches the most recent version of your app in a simulated new Apple TV device, as shown in Figure 1-3.

Launching Simulator Without Running an App

At times, you may want to launch Simulator without running an app. This approach is helpful if you want to test how your app launches from the Home screen of a device or if you want to test a web app in Safari on a simulated iOS device.

To launch a Simulator without running an app

  1. Launch Xcode.

  2. Do one of the following:

    • Choose Xcode > Open Developer Tool > Simulator.

    • Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator.

To launch a watchOS Simulator without running an app

  1. Launch Xcode.

  2. Do one of the following:

    • Choose Xcode > Open Developer Tool > Simulator (watchOS).

    • Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator (watchOS).

Simulator opens and displays the Home screen of whichever simulated device was last used.

View the Installed Apps

From the Home screen, you have access to all of the apps that are installed in the simulation environment. There are two ways to access the Home screen in Simulator from your app:

  • Press Command-Shift-H.

  • Choose Hardware > Home.

Use the installed apps to test your app’s interaction with them. For example, if you are testing a game, you can use Simulator to ensure that the game is using Game Center correctly.

iOS Device Home Screen

Much like the Home screen on an iOS device, the simulator’s iOS Home screen has multiple pages. After clicking the Home button (or accessing the Home screen through the Hardware menu), you arrive at the second page of the Home screen. To get to the first page, where all of the preinstalled apps are found, swipe to the first Home screen by dragging to the right on the simulator screen.

On the Home screen, you see that all of the apps that have been preloaded into Simulator. See iOS Device Home Screen.

The apps that you see on the Home screen are specific to the iOS device simulation environment. Because Passbook and the Health app are available only for the iPhone, these apps don’t appear if you are simulating a legacy device or an unsupported device type.

watchOS Device Home Screen

The Home screen for a simulated watchOS device behaves the same as it would on an actual device. You can click and drag to simulate the finger dragging around the screen and launch an app by clicking on it. Figure 1-4 shows the home screen of a 42mm watch with a developer app, the Lister sample code.

Use Safari to Test Web Apps

From the Home screen, you can access Safari within Simulator. Use Safari to test your iOS web apps directly on your Mac.

  1. From the Home screen, click Safari.

  2. In the address field in Safari, type the URL of your web app and press the Return key.

If your Mac is connected to the Internet, it displays the mobile version of the URL you specified. For example, type apple.com into the address field and press Return. Safari displays the Apple website. See Figure 1-6.

Use Maps to Simulate Location Awareness

Simulator provides tools to assist you in debugging your apps. One of the many features you can debug in Simulator is location awareness within your app. Set a location by choosing Debug > Location > location of choice. The menu has items to simulate a static location or following a route.

A simulated watchOS device with the location set to None checks the paired iPhone device for the location.

You can specify your own location, which can be seen in the Maps app.

  1. From the Home screen, click Maps.

  2. Choose Debug > Location > Custom Location.

  3. In the window that appears, type the number 40.75 in the latitude field and the number -73.75 in the longitude field.

  4. Click OK.

  5. Click the Current Location button in the bottom-left corner of the simulated device screen.

After completing this task, notice that the blue dot representing your location is in New York, NY, near the Long Island Expressway, as shown in Figure 1-7.

Change the Simulated Device and OS Version

Simulator provides the ability to simulate many different combinations of device type and OS version. A device type is a model of iPhone, iPad, or Apple TV. Some iPhone devices can also have a paired Apple Watch. Each device-OS combination has its own simulation environment with its own settings and apps. Simulator provides simulators for common device-iOS, device-watchOS-iOS device, and device-tvOS combinations. You can also add simulators for a specific combination you want to test. However, not all device type and OS version combinations are available.

Note: To test apps for the iPad mini, use a simulated iPad with the same pixel resolution as the iPad mini.

You can switch between different device-OS combinations. Switching closes the window for the existing device and then opens a new window with the selected device. The existing device goes through a normal OS shutdown sequence, though the timeout might be longer than the one on a real device. The new device goes through a normal OS startup sequence.

To change the simulated device

  1. Choose a Hardware > Device > device of choice.

    Simulator closes the active device window and opens a new window with the selected device.

If the device type and OS version combination you want to use is not in the Device submenu, create a simulator for it.

To add a simulator

  1. Choose Hardware > Device > Manage Devices.

    Xcode opens the Devices window.

  2. At the bottom of the left column, click the Add button (+).

  3. In the dialog that appears, enter a name in the Simulator Name text field and choose the device from the Device Type pop-up menu.

  4. Choose the OS version from the iOS Version pop-up menu.

    Alternatively, if the iOS version you want to use isn’t in the iOS Version pop-up menu, choose “Download more simulators” and follow the steps to download a simulator.

  5. Click Create.

If the OS version you want to use is not installed, download it and follow the steps to add a simulator again.

Ios Simulator For Mac

To download a simulator

  1. In Xcode, choose Xcode > Preferences.

  2. In the Preferences window, click Downloads.

  3. In Components, find the legacy simulator version you want to add, and click the Install button.

You can also delete and rename simulators in the Devices window.

To delete a simulator

  1. In Simulator, choose Hardware > Device > Manage Devices, or in Xcode, choose Window > Devices.

    Xcode opens the Devices window.

  2. In the left column, select the simulator.

  3. At the bottom of the left column, click the Action button (the gear next to the Add button).

  4. Choose Delete from the Action menu.

  5. In the dialog that appears, click Delete.

To rename a simulator, choose Rename from the Action menu and enter a new name.

For how to manage real devices that appear in the Devices window, read Devices Window Help.

Alter the Settings of the Simulated Device

You can alter the settings within Simulator to help test your app.

On a simulated device, use the Settings app. To open the Settings app, go to the Home screen and click or on tvOS, choose Settings. In Figure 1-8 you see the Settings app as it appears when launched in the iOS simulation environment.

The Simulator settings differ from the settings found on a hardware device. Simulator is designed for testing your apps, whereas a hardware device is designed for use. Because Simulator is designed for testing apps, its settings are naturally focused on testing, too. For example, in a simulated iOS device the Accessibility menu provides the ability to turn on the Accessibility Inspector, and the Accessibility menu on a device allows you to turn on and off different accessibility features.

Through the settings, you can test both accessibility and localization of your app. See Testing and Debugging in iOS Simulator for information on how to manipulate your settings for the various types of testing you are interested in.

Remember: Changes made in the Settings app of simulated device affect only the simulation environment that is currently running.

Rotate iOS Devices

You can use Simulator to manipulate the simulated device much as you do a physical device.

To rotate your simulated device, choose Hardware > Rotate Left. When you rotate your simulated device, Settings rotates (see Figure 1-9), just as it would on a hardware device.

Test in Simulator and on a Device

Ios Simulator For Mac High Sierra

Simulator is designed to assist you in designing, rapidly prototyping, and testing your app, but it should never serve as your sole platform for testing. One reason is that not all apps are available in the simulator. For example, the Camera app is available only on hardware devices and cannot be replicated in the simulator.

In addition, not all bugs and performance problems can be caught through testing in Simulator alone. You’ll learn more about performance differences in Testing and Debugging in iOS Simulator. You can also find more information on testing your app on a device in Launching Your App on Devices in App Distribution Guide.

Quit Simulator

Ios Simulator For Mac

Simulator continues running until you quit it. Quitting Xcode will not close Simulator because they are separate applications. Similarly quitting simulator will not close Xcode.

To quit Simulator, choose Simulator > Quit Simulator. The device is shut down, terminating any running apps.

Note: Both Simulator and watchOS Simulator can be open at the same time.



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